"The Colt Infantry Automatic Rifle (IAR) is a lightweight, gas-operated, drum magazine fed, 5.56mm automatic light machine gun, based on the battle-proven M16/M4 series of rifles, with unique design and elements."


The Colt IAR is a tier 2 premium light machine gun.  It respectively costs 50 GP for 1 day, 180 GP for 5 days, 450 GP for 30 days, and 675 GP to permanently unlock.


As an LMG, the gun has an extremely high ammo capacity with plenty more in reserve. This makes it fairly easy to complete its W-Task. Like all LMGs, the trade-off with the high ammo is low damage, mobility, and painful reload speeds. The Colt IAR is meant to be used as a support weapon, suppressing enemies from any range with the help of your teammates. However, if one can flank effectively, the Colt IAR can easily take down an entire team in a short period of time.

The muzzle flash when aiming sights is a huge distraction and will block most of your view without using clan thermals. As such, bursting when aiming down offers a more consistently clear view.


To acquire the W-Task for the IAR, one must achieve 100 doublekills with this weapon.  The IAR with the W-Task equipped is renamed to the IAR Specter, which will add Specter optics to the gun. This allows the gun to be a viable long-ranged combat choice.

Unlike the untasked version, aiming down your sights completely negates muzzle flash. This is especially helpful because the visual recoil is minor as well. This does not, however, conceal your shots.

The tasked Colt IAR's image makes the barrel and handle lighter in color, similar to that of the Specter optics attached to it.

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